Thursday 13 May 2010

Devil May Cry 4 Case Study


Developer: Capcom Production studio 1
Publisher: Capcom
UK Release Date(s):
Xbox 360 - 7th Feb 08 (Shown left)
Playstation 3 - (As Above)
PC/Mac - 11th July 08
From start to finish 270 people were involved at various stages.
Genre : Beat-em-up/hack-n-Slash

Production:
sold 2 million units in the first month
and 304,652 units in Japan, where the company is based.
Sold 2.3 million up to 2008
The series as a whole has sold 10 million copies worldwide
The PC version contained an extra difficulty 'Legendary Dark Knight Mode': Possibly due to later release
Uses MT Framework game engine
Rated 16+ or RP
  • Chart music not used for soundtrack
  • Second game of the series to be released as a 2nd party game, first one was Devil may cry 3 on Ps2 and PC
Distribution:
  • Old Model release and now available to download on Xbox 360 (New Model)
  • No DLC(Downloadable Content): Players get full game
  • with the collectors edition contained 4 episodes of the 'Devil May Cry Animated Series' (Synergy) 200 copies of these were signed by the producer of the game 'Hiroyuki Kobayashi'
Marketing:
  • Demo released in early 08 shortly before actual game
  • Demo contained two modes:
  1. Player has 10 minutes to get as far as possible through the campaign
  2. Player can fight two bosses: Frost ( A normal enemy in the game ) and Berial (The games only revealed and first boss in actual game)

  • Release of several trailers including this one

  • This includes both cutscenes and actual in-game footage, and features a new character 'Nero' as opposed to 'Dante' who is the main character throughout the series which you can play as during certain levels

Consumption:
  • A single player game, however you can access online leaderboards to compare mission statistics.
  • had a soundtrack released around the same time
  • Playstation 3 players could download 5gb add-on which would decrease the times for loading screens but it took 20mins to download

No comments:

Post a Comment