Intro:
- Analysis the question
- Discuss micro elements
- Representational area is class
- Define key terms
Main:
Paragraph 1 - Discuss how mise-en-scene represents class eg. in the clip the police people are casual dressed for work showing they are middle class.
- Darker lighter in the pool room because the guy is doing a lower class thing
- Brighter lighting in Moore's apartment because he is higher class
- The props that were used such as the fags an the way they are smoked (leaving the ash on the floor and tables) shows that they may be working/middle class as they are not to bothered about there appearance.
Paragraph 2 - Discuss how sound represents class eg. they had common accents showing they are middle class
- diegetic sound - woman looks shocked when she gets shouted at - shows she isnt used to it and it upper class
Paragraph 3 - Discuss how camerawork represents class eg. camera angle was level showing they are all the same class therefore equal.
- The secretary who the camera pointed down on showing she was lower class.
Paragraph 4 - Discuss how editing represents class eg. the main man and woman had most shot time showing they are most important and slightly higher class.
- In comparison to the white characters faces, you dont see the black characters face when he hand his 'boss' the note, this shows that they think that he is a lower class than the rest.
Paragraph 5 - Woman with curly hair gets treated better than the common Essex girl. Maybe because of their class.
- the boss policeman seems she when talking to the 'good looking' business man, this she that he may feel intimidated or think his is a lower class incomprehension to him.
Conclusion:
- Bring all the points together and make an overall statement
Showing posts with label hannah thorp. Show all posts
Showing posts with label hannah thorp. Show all posts
Friday, 21 May 2010
Thursday, 13 May 2010
Fifa 10 Case Study
Production:
- Publisher: EA Sports (Electronic Arts)
- Developer: EA Canada
- Fifa 10 was realised internationally on October 2nd 2009. The consoles it was released on are PlayStation 3, xBox 360, Nitendo Wii, PC, PlayStation 2, Nintendo DS, PSP and mobile.
- The game had sold 1.7 million copies in the first week of release and became the fastest selling sports game in history.
- By February 9th 2010 it had sold 9.7 million copies.
- 48% of copies sold were for the xBox, and 46% were on the PlayStation 3.
- Production choices included comsumers being able to download latest updates for the game which meant they could make the changes to the squad that happened in real life. This helps keep the team up to date and consumers interested.
- It also offered an 'Assistant Manager' in the extended Manager Mode which offers much more variety to the game and makes it different from previous Fifa games.
Distribution:
- Fifa 10 distributed worldwide, as it was already an internationally trusted brand and they could ensure high sales.
Marketing:
- Fifa 10 was already a successful series, like GTA which makes them trusted and their games already popular.
- Their already huge fan base helped promote the game because they were excited about it and wanted to share this with those who weren't as familiar with the game through viral marketing.
- To promote the game even more they use life like images of modern footballs like Wayne Rooney, Theo Walcott and Frank Lampard. This is demonstrate how good the improved graphics are and attract anyone who is interested in football even if they have not played the game before.
- Different covers were used for games in other countries and these featured footballers who are more popular in their own country to attract more consumers.

- Fifa 10 also announced some changes of the gameplay were as follows,
- Faster transition between control command to action, removing frustrations with waiting for things to happen
- 360 degree movement with improved animations
- 360 degree dribbling
- Improved player switching
- Auto-Evade slide tackle system to allow players to continue dazzling runs when slide tackle come flying in
- New Default Tele Cam
- New Authentic Game Speed.
- Publisher: EA Sports (Electronic Arts)
- Developer: EA Canada
- Fifa 10 was realised internationally on October 2nd 2009. The consoles it was released on are PlayStation 3, xBox 360, Nitendo Wii, PC, PlayStation 2, Nintendo DS, PSP and mobile.
- The game had sold 1.7 million copies in the first week of release and became the fastest selling sports game in history.
- By February 9th 2010 it had sold 9.7 million copies.
- 48% of copies sold were for the xBox, and 46% were on the PlayStation 3.
- Production choices included comsumers being able to download latest updates for the game which meant they could make the changes to the squad that happened in real life. This helps keep the team up to date and consumers interested.
- It also offered an 'Assistant Manager' in the extended Manager Mode which offers much more variety to the game and makes it different from previous Fifa games.
Distribution:
- Fifa 10 distributed worldwide, as it was already an internationally trusted brand and they could ensure high sales.
Marketing:
- Fifa 10 was already a successful series, like GTA which makes them trusted and their games already popular.
- Their already huge fan base helped promote the game because they were excited about it and wanted to share this with those who weren't as familiar with the game through viral marketing.
- To promote the game even more they use life like images of modern footballs like Wayne Rooney, Theo Walcott and Frank Lampard. This is demonstrate how good the improved graphics are and attract anyone who is interested in football even if they have not played the game before.
- Different covers were used for games in other countries and these featured footballers who are more popular in their own country to attract more consumers.

- Fifa 10 also announced some changes of the gameplay were as follows,
- Faster transition between control command to action, removing frustrations with waiting for things to happen
- 360 degree movement with improved animations
- 360 degree dribbling
- Improved player switching
- Auto-Evade slide tackle system to allow players to continue dazzling runs when slide tackle come flying in
- New Default Tele Cam
- New Authentic Game Speed.
Tuesday, 11 May 2010
exam revision
Question: The significance of proliferation in hardware and content for institutions and audiences.
- Companies wont sell as much because the audience have a wider choice of what to buy so not everyone will use the same company - for example not everyone will buy the same games console (wii, xbox, playstation).
- Due to the increased choice which the consumer has it means that they are more likely to buy more games to experience more than one console. Audiences will have to spend more money.
- 3rd party games will become more popular because a game can be bought on any console therefore wider audiences can buy them for the console that they have.
- Companies will have to spend more money and time on advertising because they need their product to be noticed more than others to compete with the competition, and sell their console and games as well as the others. Furthermore they spend more money on the retailers to try and corner the market, for example getting the best floor space.
- All of the consoles make sure that the GTA IV will work on their console so therefore wont charge GTA as much because of the success' of the previous games. Rockstar will also make much more money having their game available on all these consoles.
- Companies wont sell as much because the audience have a wider choice of what to buy so not everyone will use the same company - for example not everyone will buy the same games console (wii, xbox, playstation).
- Due to the increased choice which the consumer has it means that they are more likely to buy more games to experience more than one console. Audiences will have to spend more money.
- 3rd party games will become more popular because a game can be bought on any console therefore wider audiences can buy them for the console that they have.
- Companies will have to spend more money and time on advertising because they need their product to be noticed more than others to compete with the competition, and sell their console and games as well as the others. Furthermore they spend more money on the retailers to try and corner the market, for example getting the best floor space.
- All of the consoles make sure that the GTA IV will work on their console so therefore wont charge GTA as much because of the success' of the previous games. Rockstar will also make much more money having their game available on all these consoles.
key terms
Distribution - Getting the game out to be sold at the shops. They choose where it will be sold.:)
Developer: creates the game using the game engine, for example rage:)
Developer: creates the game using the game engine, for example rage:)
Friday, 7 May 2010
OnLive
Advantages of OnLive:
- Can play games that are available on every type of games console.
- It cuts out licensing problems.
- AAA games are release online the same time as in shops - don't have to wait.
- Can see a demo of the game to decide if you actually want to buy it.
- Don't have to go out to shops and look for the game you want, can find them all online.
Disadvantages of OnLive:
- Threatens console manufacturers who wont sell as many consoles.
- Have to pay subscription as well as buying the actual games.
- Could possibly have lag if too many people are online at once.
- Not family orientated like some other consoles (Wii).
- Controls are different to other games and may change the way some games are played.
- Can play games that are available on every type of games console.
- It cuts out licensing problems.
- AAA games are release online the same time as in shops - don't have to wait.
- Can see a demo of the game to decide if you actually want to buy it.
- Don't have to go out to shops and look for the game you want, can find them all online.
Disadvantages of OnLive:
- Threatens console manufacturers who wont sell as many consoles.
- Have to pay subscription as well as buying the actual games.
- Could possibly have lag if too many people are online at once.
- Not family orientated like some other consoles (Wii).
- Controls are different to other games and may change the way some games are played.
Tuesday, 27 April 2010
Rockstar playing session
Rockstar playing session:
1. Who are each of the games aimed at?
2. What is the appeal of each game?
3. By playing the games, why do you think Rockstar Games have been so successful?
4. What are the controversial aspects of the games?
Red Dead Revolver:
1. Man-babys, anyone older than 12, just boys.
2. You can learn to shoot etc. because it gives you lessons on the game. It has a story to follow.
3. The game has a realistic western theme.
4. Too gory when you're not expecting. Good guy is committing crimes.
Manhunt:
1. Lads
2. You collect items which help you later on for killing people. Good graphics.
3. Big hype surrounding it so people wanted to buy it, and the danger and violence made it more fun to play.
4. Have to kill everyone, and you watch it close up.
Table Tennis:
1. Family orientated. Young & old people can play.
2. Characters are realistic. Simple game.
3. Fun games which are realistic and last long.
4. Not controversial and it is kept this way because it appeals to a family audience.
Midnight Club:
1. Lads.
2. Very fast visuals. Good graphics.
3. Any age could play.
4.
Grand Theft Auto Vice City:
1. Lads
2. Good music. Missions to complete and there is a lot of freedom with the cars and what the people can do.
3. Freedom in the games.
4.
Canis Canem Edit Bullwoll Academy:
1. Lads
2. Relatable because its set in school. Missions.
3. Simple and both genders could play.
4. People could think its ok to bully.
1. Who are each of the games aimed at?
2. What is the appeal of each game?
3. By playing the games, why do you think Rockstar Games have been so successful?
4. What are the controversial aspects of the games?
Red Dead Revolver:
1. Man-babys, anyone older than 12, just boys.
2. You can learn to shoot etc. because it gives you lessons on the game. It has a story to follow.
3. The game has a realistic western theme.
4. Too gory when you're not expecting. Good guy is committing crimes.
Manhunt:
1. Lads
2. You collect items which help you later on for killing people. Good graphics.
3. Big hype surrounding it so people wanted to buy it, and the danger and violence made it more fun to play.
4. Have to kill everyone, and you watch it close up.
Table Tennis:
1. Family orientated. Young & old people can play.
2. Characters are realistic. Simple game.
3. Fun games which are realistic and last long.
4. Not controversial and it is kept this way because it appeals to a family audience.
Midnight Club:
1. Lads.
2. Very fast visuals. Good graphics.
3. Any age could play.
4.
Grand Theft Auto Vice City:
1. Lads
2. Good music. Missions to complete and there is a lot of freedom with the cars and what the people can do.
3. Freedom in the games.
4.
Canis Canem Edit Bullwoll Academy:
1. Lads
2. Relatable because its set in school. Missions.
3. Simple and both genders could play.
4. People could think its ok to bully.
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